Make sure your router is broadcasting at 5ghz as opposed to 2.4ghz. Make sure your base stations can actually see each other and are in opposing corners of your play area. Other ways to ensure the best possible quality of tracking include covering any reflective surfaces like mirrors, windows, or monitors as they can sometimes interfere with the infrared tracking. If you find that it still seems off keep calibrating again but this time be conscious to move it around in different angles as the more angles it can capture the more accurate it will be. If you find that the trackers appear off, take off the tracker you used the first time for calibration, and run OpenVR Space Calibrator again with it. If it turns off or goes to sleep, you’ll need to re calibrate all over again. You need to prevent your Quest from going to sleep by making sure to change the sleep time in your Quest settings (Settings> Power>Sleep Timer), but you can also put tape over the sensor. Do this by pressing the button on the back to cycle through the channels.Ĭalibration and tracking issues are going to be the most common. If you are using HTC Vive 1.0 base stations, change the channel (or the letter on the front) on one base station to b and the other to c. Now that we've gone over materials, let me show you step by step how to get this all setup.įirst I’m going to quickly run you through setting up your base stations. Unfortunately this means that yes you do need a computer, as this will not work standalone. Note that full body tracking will only work with games bought on SteamVR, not on Quest standalone, so make sure you have a gaming PC or a PC that is strong enough to handle playing VR games. Make sure you also download and install SteamVR on your PC, OpenVR Space Calibrator and you may also want OVR Advanced Settings for play space customization (more on this later). You can get Virtual Desktop is $19.99 on the Quest store. I recommend getting 2.0 SteamVR base stations because no matter what trackers you end up buying, they will work with them, plus you will get better tracking and less glitching vs what you can get from the 1.0 HTC base stations.Īs far as software requirements, I highly recommend getting Virtual Desktop for connecting to your PC vs Airlink for a couple of reasons I’ll get into later. Two base stations can cover your space much more effectively. With only one base station, if you simply turned around, you’d lose tracking. Technically you only need one but I highly recommend getting two base stations to make sure that you will be able to get tracking from more than just one angle. You can get either the 2018 trackers which have a blue logo or 3.0 trackers which have a black logo, or any other third party tracker as long as SteamVR is able to detect it.
VR Chat for example, allows up to 10 point tracking (your headset and controllers count as three points of tracking, by the way). You can technically have as many as you want for elbow and knee tracking, etc, but this may be limited by the game or program you want to use full body tracking in. You’re going to need at least three trackers, one for each foot and one for your waist. If I haven’t scared you off by now, then let's do this! Let me give you a quick rundown of what you will need and why, followed by how to get all of this set up.
Expect to spend at least $600+ dollars to get this working, since you will need base stations and of course trackers. I do want to warn you that this method will work but it’s not going to be perfect, there’s a lot of troubleshooting you may have to do, calibration can be finicky and it’s not going to be cheap.
Unfortunately there is no easy, plug and play way to do this as the way a Quest tracks your play space, hands and headset is way different from how a PCVR headset does, but technically there are solutions out there. With the Quest 2’s affordable price point and more and more people getting into VR, more users are researching how they can get the most out of their Quests, including full body tracking.